Day 1 - 2024/05/25
When I first watched the stream last night I immediately knew what I wanted to make. My idea with “Last Stand” was to create a sort of Tower Defence, nothing to crazy as this is my first game jam. I decided to give it a sort of endless waves gameplay thing. To get the enemies to spawn, the game always begins with a base amount of 15 enemies, it then immediately starts to add a random amount for each wave. I did make sure to cap it at a 50% increase for maximum, and 25% for minimum. This ensures that the game always gets harder the longer you play while also ensuring a random bumps in difficulty to keep the player on edge. The enemies that are spawned are also selected randomly. After all that I quickly got the character movement going in order to prepare for tomorrow.
Last Stand of Humanity
This is for the 2024 GameDev.tv Game Jam. The monsters get through, and all of humanity is lost. No pressure!
Status | In development |
Author | ByteWiseLogic |
Genre | Action |
Tags | Global Game Jam |
More posts
- Day 2-4May 28, 2024
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