Day 2-4
Last Stand of Humanity » Devlog
During days 2-4, I spent my time creating a way to animate the towers during building and upgrading phases. Even though Godot has the tools, I decided for my specific use case it’ll be quicker this way. I also spent time getting towers to kill the enemies and have the archers on the towers disabled until it’s built.
Last Stand of Humanity
This is for the 2024 GameDev.tv Game Jam. The monsters get through, and all of humanity is lost. No pressure!
Status | In development |
Author | ByteWiseLogic |
Genre | Action |
Tags | Global Game Jam |
More posts
- Day 1 - 2024/05/25May 26, 2024
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